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Wine Drop - breaking the ice

In this writing, I would like to share my experience of publishing my first game, and I hope it can motivate you to develop and publish games. Brief introduction (feel free to skip it) I have been passionate about video games and animation since I was five years old and I dreamt that one day I would publish a game so that people could play if they wanted to. However, it is not until I am almost done with my bachelor degree, I wrote my  first game - a crappy one  - but I am glad that I did the game. Then, I have joined game programming courses, hackathons, and game jams to learn to develop video games. However, all of the games were for "learning purposes", I have never thought of publishing any of the games because of being afraid of uncertainties (maybe it takes a lot of time to publish a game, is not a good enough game idea, does not have a good architecture, no scale, no way to earn money, just a learning project...) . Then I realized that the excuses ...

Wine Drop v1.3.0

Wine drop The casual and exciting game has been updated by re-scaling the game graphics. Choosing a theme that suite your taste and enjoy the game of avoid spiders and catch as many drops as possible. - ninjahoahong